DECLARE_MESSAGE_MAP
|
CommentMacro › CommonlyUsedAbbreviation › Comp 130 › Cuba › DB문서 › DECLARE_MESSAGE_MAP DECLARE_MESSAGE_MAP() ... 함 따라가 봅세~
#ifdef _AFXDLL #define DECLARE_MESSAGE_MAP() \ private: \ static const AFX_MSGMAP_ENTRY _messageEntries[]; \ protected: \ static const AFX_MSGMAP messageMap; \ static const AFX_MSGMAP* PASCAL GetThisMessageMap(); \ virtual const AFX_MSGMAP* GetMessageMap() const; \ #else #define DECLARE_MESSAGE_MAP() \ private: \ static const AFX_MSGMAP_ENTRY _messageEntries[]; \ protected: \ static const AFX_MSGMAP messageMap; \ virtual const AFX_MSGMAP* GetMessageMap() const; \ #endif AFX_MSGMAP_ENTRY
struct AFX_MSGMAP_ENTRY
{
UINT nMessage; // windows message
UINT nCode; // control code or WM_NOTIFY code
UINT nID; // control ID (or 0 for windows messages)
UINT nLastID; // used for entries specifying a range of control id's
UINT_PTR nSig; // signature type (action) or pointer to message #
AFX_PMSG pfn; // routine to call (or special value)
};
struct AFX_MSGMAP {
const AFX_MSGMAP* pBaseMap;
const AFX_MSGMAP_ENTRY* lpEntries;
};
|
- 전 이런 놈입니다.
격언> 성공하는 사람이 되려고 애쓰지 말고 가치있는 사람이 되려고 노력하라. (아인슈타인)
Recent Changes Echoes Of War(The... @ 2012-05-18 [03:44 pm] by windlesszone Diablo3 @ 2012-05-15 [04:49 pm] by windlesszone Diablo3/story/wizard @ 2012-05-15 [04:48 pm] by windlesszone 4 changes Diablo3/story/wit... @ 2012-05-15 [04:16 pm] by windlesszone Diablo3/story/monk @ 2012-05-15 [04:14 pm] by windlesszone
|
