ActiveX/IObject Safety인터페이스구현
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ActiveX/창 없는 활성화 제공 › ActiveX/컨트롤 그리기 최적화 › ActiveX/컨트롤설정 › ActiveX/컨트롤설정비교 › ActiveX/표시되었을 때 활성화 옵션 해제 › ActiveX/IObjectSafety인터페이스구현 출처 : 미친병아리
레지스터에 등록하는 동안 컨트롤을 마크하는 방법 ¶
CONTROL NAME CTRL.CPP에 HELPERS.H와 OBJSAFE.H를 Include한 다음 ControlClass::ControlClassFactory::UpdateRegistry 에 다음 코드를 삽입
// Mark as safe for scripting-failure OK.
HRESULT hr = CreateComponentCategory(CATID_SafeForScripting,
L"Controls that are safely scriptable");
if (SUCCEEDED(hr))
// Only register if category exists.
RegisterCLSIDInCategory(m_clsid, CATID_SafeForScripting);
// Don't care if this call fails.
// Mark as safe for data initialization.
hr = CreateComponentCategory(CATID_SafeForInitializing,
L"Controls safely initializable from persistent data");
if (SUCCEEDED(hr))
// Only register if category exists.
RegisterCLSIDInCategory(m_clsid, CATID_SafeForInitializing);
// Don't care if this call fails.
IobjectSafety 인터페이스를 구현하는 방법 ¶
이 인터페이스를 구현하기위해서는 GetInterfaceSafetyOptions와 SetInterfaceSafetyOptions 두개의 함수가 필요합니다. 이것은 퍼즐ocx를 예를 들어 설명하겠습니다.
우선 [Controlname]Ctrl.h 파일에 ObjSafe.h를 Include하고 클래스에 다음과
같은 코드를 삽입합니다.
class COcxPuzCtrl : public COleControl
{
DECLARE_DYNCREATE(COcxPuzCtrl)
DECLARE_INTERFACE_MAP()
BEGIN_INTERFACE_PART(ObjSafe, IObjectSafety)
STDMETHOD_(HRESULT, GetInterfaceSafetyOptions) (
/* [in] */ REFIID riid,
/* [out] */ DWORD __RPC_FAR *pdwSupportedOptions,
/* [out] */ DWORD __RPC_FAR *pdwEnabledOptions
);
STDMETHOD_(HRESULT, SetInterfaceSafetyOptions) (
/* [in] */ REFIID riid,
/* [in] */ DWORD dwOptionSetMask,
/* [in] */ DWORD dwEnabledOptions
);
END_INTERFACE_PART(ObjSafe);
그리고 cpp 파일에 다음과 같은 코드를 삽입해 주면 됩니다.
/////////////////////////////////////////////////////////////
// Interface map for IObjectSafety
BEGIN_INTERFACE_MAP( COcxPuzCtrl, COleControl )
INTERFACE_PART(COcxPuzCtrl, IID_IObjectSafety, ObjSafe)
END_INTERFACE_MAP()
/////////////////////////////////////////////////////////////
// IObjectSafety member functions
ULONG FAR EXPORT COcxPuzCtrl::XObjSafe::AddRef()
{
METHOD_PROLOGUE(COcxPuzCtrl, ObjSafe)
return pThis->ExternalAddRef();
}
ULONG FAR EXPORT COcxPuzCtrl::XObjSafe::Release()
{
METHOD_PROLOGUE(COcxPuzCtrl, ObjSafe)
return pThis->ExternalRelease();
}
HRESULT FAR EXPORT COcxPuzCtrl::XObjSafe::QueryInterface(
REFIID iid, void FAR* FAR* ppvObj)
{
METHOD_PROLOGUE(COcxPuzCtrl, ObjSafe)
return (HRESULT)pThis->ExternalQueryInterface(&iid, ppvObj);
}
const DWORD dwSupportedBits =
INTERFACESAFE_FOR_UNTRUSTED_CALLER |
INTERFACESAFE_FOR_UNTRUSTED_DATA;
const DWORD dwNotSupportedBits = ~ dwSupportedBits;
HRESULT STDMETHODCALLTYPE
COcxPuzCtrl::XObjSafe::GetInterfaceSafetyOptions(
/* [in] */ REFIID riid,
/* [out] */ DWORD __RPC_FAR *pdwSupportedOptions,
/* [out] */ DWORD __RPC_FAR *pdwEnabledOptions)
{
METHOD_PROLOGUE(COcxPuzCtrl, ObjSafe)
HRESULT retval = ResultFromScode(S_OK);
// does interface exist?
IUnknown FAR* punkInterface;
retval = pThis->ExternalQueryInterface(&riid,
(void * *)&punkInterface);
if (retval != E_NOINTERFACE) { // interface exists
punkInterface->Release(); // release it--just checking!
}
// we support both kinds of safety and have always both set,
// regardless of interface
*pdwSupportedOptions = *pdwEnabledOptions = dwSupportedBits;
return retval; // E_NOINTERFACE if QI failed
}
HRESULT STDMETHODCALLTYPE
COcxPuzCtrl::XObjSafe::SetInterfaceSafetyOptions(
/* [in] */ REFIID riid,
/* [in] */ DWORD dwOptionSetMask,
/* [in] */ DWORD dwEnabledOptions)
{
METHOD_PROLOGUE(COcxPuzCtrl, ObjSafe)
// does interface exist?
IUnknown FAR* punkInterface;
pThis->ExternalQueryInterface(&riid,
(void**)&punkInterface);
if (punkInterface) { // interface exists
punkInterface->Release(); // release it--just checking!
}
else { // interface doesn't exist
return ResultFromScode(E_NOINTERFACE);
}
// can't set bits we don't support
if (dwOptionSetMask & dwNotSupportedBits) {
return ResultFromScode(E_FAIL);
}
// can't set bits we do support to zero
dwEnabledOptions &= dwSupportedBits;
// (we already know there are no extra bits in mask )
if ((dwOptionSetMask & dwEnabledOptions) !=
dwOptionSetMask) {
return ResultFromScode(E_FAIL);
}
// don't need to change anything since we're always safe
return ResultFromScode(S_OK);
}
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- 전 이런 놈입니다.
격언> 성공하는 사람이 되려고 애쓰지 말고 가치있는 사람이 되려고 노력하라. (아인슈타인)
Recent Changes Echoes Of War(The... @ 2012-05-18 [03:44 pm] by windlesszone Diablo3 @ 2012-05-15 [04:49 pm] by windlesszone Diablo3/story/wizard @ 2012-05-15 [04:48 pm] by windlesszone 4 changes Diablo3/story/wit... @ 2012-05-15 [04:16 pm] by windlesszone Diablo3/story/monk @ 2012-05-15 [04:14 pm] by windlesszone
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